On Second Thought:
From Iffy to Witty Thoughts
is an interactive learning tool to help kids recognize that their thoughts are powerful.
We created this program as a guide for elementary school psychologists, guidance counselors and social workers as well as parents and caregivers.
Designed & Customized for Key Target Audiences
On Second Thought: From Iffy to Witty Thoughts is an interactive learning tool to help kids recognize that their thoughts are powerful. We created this program as a guide for:
- Elementary School Psychologists
- Guidance Counselors
- Social Workers
- Mental Health Professionals & Caregivers
- Parents & Kids
Learn More
CB Principles Explained
Building Awareness and Positive Thinking Habits
- Cognitive behavioral principles presented in a way that children can understand
- Uses idioms to recognize cognitive distortions as well as alternative thoughts and how they make us feel to uses idioms to recognize unhelpful thoughts (iffy) and how to replace them with more helpful ones (witty)
- Explains how our thoughts influence our feelings and behaviors
- Challenging and engaging activities in each lesson
- Real life situations are explored
- Colorful and whimsical illustrations
- Fun, creative and interactive
- Suitable for individuals, groups, families, classrooms, clinics
- A powerful and flexible program facilitators can adapt to a variety of audiences
Learn More
Program Benefits
Interactive activities help children become aware that their first thought may not be the best choice
You have about thousands of negative thoughts a day and your child does too! Our interactive activities help children become aware that their first thought may not be the best choice. We use colorful and comically illustrated idioms to reflect real life situations and stories and the thoughts and feeling that arise from them.
We teach children basic principles of thought and how they think affects how they feel, how they act — and what happens as the end result.
This program further highlights unhelpful and helpful thoughts and offers children the opportunity to recognize the value of replacing an “iffy” thought with a “witty” one!
Learn More
Designed & Customized for Key Target Audiences
On Second Thought: From Iffy to Witty Thoughts is an interactive learning tool to help kids recognize that their thoughts about a situation affect how they feel and behave. We created this program as a guide for:
- Elementary School Psychologists
- Guidance Counselors
- Social Workers
- Mental Health Professionals & Caregivers
- Parents & Kids
Learn More
Building Awareness and Positive Thinking Habits
You have about 60,000 negative thoughts a day and children do too! Our interactive activities help children become aware that their first thought may not be the best choice. We use colorful and comically illustrated idioms to reflect real life situations and stories and the thoughts and feelings that arise from them.
We teach children basic principles of thought and to realize that how they think affects how they feel, behave and what happens to them.
This program further highlights unhelpful and helpful thoughts and offers children the opportunity to recognize the value of replacing an “iffy” (unhelpful) thought with a “witty” (helpful) one!
Learn More
Interactive activities help children become aware that their first thought may not be the best choice
- Cognitive behavioral principles presented in a way that children can understand
- Uses idioms to recognize unhelpful thoughts (iffy) and how to replace them with more helpful (witty) ones
- Explains how our thoughts influence our feelings and behaviors
- Challenging and engaging activities in each lesson
- Real life situations are explored
- Colorful and whimsical illustrations
- Fun, creative and interactive
- Suitable for individuals, groups, families, classrooms, clinics
- A powerful and flexible program facilitators can adapt to a variety of audiences
Learn More
3 Program Components = 3 Great Ways to Learn!
Smart Notebook Program
This innovative program guides 8-12 year old children, their parents, as well as educators and clinicians through cognitive behavioral techniques. The goals are to provide problem solving skills and effective ways to help kids learn how to think their way to more helpful thoughts.
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Mobile App
The companion mobile app for smartphones and tablets keeps the learning going — at home, in the car, in class or in a clinical setting. The full featured app contains interactive skill exercises and games that further instill the program concepts in the setting that works for you.
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Companion Workbook
The “On Second Thought: From Iffy to Witty Thoughts” companion workbook includes fun and interactive activities to support the key program concepts, and puts the concepts into real-life situations with real life situations that kids can understand.
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Smart Notebook Program Desktop/Laptop Program new