On Second Thought | Teaching cognitive behavioral skills to children
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On Second Thought: From Iffy to Witty Thoughts
On Second Thought:
From Iffy to Witty Thoughts
is an interactive learning tool to help kids recognize that their thoughts are powerful.
We created this program as a guide for elementary school psychologists, guidance counselors and social workers as well as parents and caregivers.
On Second Thought: From Iffy to Witty Thoughts

Kids learn how
they think affects
how they feel
and behave

Fun & interactive programs highlight
unhelpful and helpful thoughts.

Kids are just a thought away from changing their day

Kids really are just a thought away from changing their day!

interactive activities for children - On Second Thought
Designed & Customized for Key Target Audiences

On Second Thought:  From Iffy to Witty Thoughts is an interactive learning tool to help kids recognize that their thoughts are powerful. We created this program as a guide for:

  • Elementary School Psychologists
  • Guidance Counselors
  • Social Workers
  • Mental Health Professionals & Caregivers
  • Parents & Kids
CB Principles Explained
Building Awareness and Positive Thinking Habits
  • Cognitive behavioral principles presented in a way that children can understand
  • Uses idioms to recognize cognitive distortions as well as alternative thoughts and how they make us feel to uses idioms to recognize unhelpful thoughts (iffy) and how to replace them with more helpful ones (witty)
  • Explains how our thoughts influence our feelings and behaviors
  • Challenging and engaging activities in each lesson
  • Real life situations are explored
  • Colorful and whimsical illustrations
  • Fun, creative and interactive
  • Suitable for individuals, groups, families, classrooms, clinics
  • A powerful and flexible program facilitators can adapt to a variety of audiences
Program Benefits
Interactive activities help children become aware that their first thought may not be the best choice

You have about thousands of negative thoughts a day and your child does too! Our interactive activities help children become aware that their first thought may not be the best choice. We use colorful and comically illustrated idioms to  reflect real life situations and stories and the thoughts and feeling that arise from them.

We teach children basic principles of thought and how they think affects how they feel, how they act — and what happens as the end result.

We use colorful and comically illustrated idioms to reflect real life situations and stories.

interactive activities for children - On Second Thought
Designed & Customized for Key Target Audiences

On Second Thought (OST) is a computerized cognitive behavioral program intended to teach the core principles of CBT to upper elementary school children.  OST was originally developed to be delivered on a universal level with prevention aims such as to:

  • Raise thought awareness
  • Develop a better understanding of the relationship between thoughts, feelings and behaviors
  • Understanding and naming emotions
  • Changing unwanted emotions
  • Reducing vulnerability of the unwanted emotions
  • Reducing vulnerability of the mind
  • Managing extreme emotions

Research applying the OST program to targeted areas of concern (ie. anxiety and anger), have recently been conducted, lending itself to additional aims in the area of treatment:

  • A reduction in anxiety
  • A reduction in anger
  • To decrease maladaptive behaviors while increasing healthy ways of self-regulation
  • A reduction in automatic negative thoughts
  • An improvement in adaptive skills
  • An improvement in interpersonal relationships
  • An improvement in problem solving
  • An improvement in academic achievement
interactive activities for children - On Second Thought
Building Awareness and Positive Thinking Habits

According to the National Science Foundation, we have around 12-50,000 thoughts a day of which approximately 80% are negative.  Our interactive activities help children become aware that their first thought may not be the best choice. We use colorful and comically illustrated idioms to  reflect real life situations and stories and the thoughts and feelings that arise from them.

We teach children basic principles of thought and to realize that how they think affects how they feel, behave and what happens to them.

We use colorful and comically illustrated idioms to reflect real life situations and stories.

 

interactive activities for children - On Second Thought
Interactive activities help children become aware that their first thought may not be the best choice
  • Cognitive behavioral principles presented in a way that children can understand
  • Uses idioms to recognize cognitive distortions as well as alternative thoughts
  • Explains how our thoughts influence our feelings and behaviors
  • Challenging and engaging activities in each lesson
  • Real life situations are explored
  • Colorful and whimsical illustrations
  • Fun, creative and interactive
  • Suitable for individuals, groups, families, classrooms, clinics
  • A powerful and flexible program facilitators can adapt to a variety of audiences

3 Program Components = 3 Great Ways to Learn!

Smart Notebook Program

This innovative program guides 7-11 year old children, their parents, as well as educators and clinicians through cognitive behavioral techniques. The goals are to provide problem solving skills and effective ways to help kids learn how to think their way to more helpful thoughts.

learning programs for kids - On Second Thought
Mobile App

The companion mobile app for smartphones and tablets keeps the learning going — at home, in the car, in class or in a clinical setting. The full featured app contains interactive skill exercises and games that further instill the program concepts in the setting that works for you.

learning tools for kids - On Second Thought
Desktop/Laptop Program

The “On Second Thought:  from Iffy to Witty Thoughts” desktop/laptop program includes fun and interactive activities to support the key program concepts and puts these concepts into real-life situations that kids can understand.

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